
Dentia Caecus
Native Freshfood Minmatar Republic
5
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Posted - 2015.04.29 15:25:58 -
[1] - Quote
Zand Vor wrote:As a wormholer, some of these issues just aren't negotiable for quality of life, they are a necessity to make the new map workable.
I'm sure these have been posted before, but these are my biggest gripes:
- No distances reported from my location to a target celestial/bookmark. - Sun is not a celestial/warpable object - "Circle" pointer is difficult to guess where to place it - Loading animation is a bit long. - When you jump through a wormhole it doesn't automatically move to the new system you are in. - Sigs get hidden behind other celestials - Probe icons get in the way of other icons - icons need to be translucent so you can see other icons behind them. - You can't use the radial dial on anything in the map
The above is a succinct summary of most of the major problems with the new map. His thoughts combined with the sig scanning and combat scanning problems contained in other posts give a complete picture of the issues presented by the beta, new map:
Katsumi Hartley wrote:Probes gives wrong scan results on the new map ! You need to scan at 4 AU and get a really weak hit at the center of the probes then go down to 2 and get 0% then you have to go back to 8 to get the real hit and then go down to 4-2 etc...
- Often when you launch probes, the bubbles and the arrows are splited but come back together when you move them.
- [W]hen you select a signature among the others after a scan, it keeps the others on screen
and finally...
Altrue wrote:Furthermore, being able to see the position of moons around a planet, is something critical when probing. In that regard, both the maximum zoom level issue and the icon stacking issues are in the way of enabling that.
For instance, when I'm combat probing somebody near a planet, I like to know if he's at a moon or in a safe, and if there is a POS at this location. In the old map, I can just zoom and see for myself. Failure to do that will result in either a waste of time because the guy is actually inside a forcefield, and/or loss of isks because we get blown up by a POS.
or as Lara Divinity put it
Lara Divinity wrote:dont bother with combat probing nomore by the time u get 100% they long gone...
I concur with previous posters. It is clear that much work has been put into this feature, but the above issues are major snags. The new map is still deeply in beta and should be treated as such; please enable the old map as the default and solve the issues presented by the community.
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